
NVTT: Fixes a bug where the C wrapper and C++ Error enumerations didn't match.NVTT: Fixes an out-of-bounds write within the BC2 GPU compressor.nvtt_encode() unifies all low-level compression functions under a single interface, and EncodeSettings can be extended to add new features without breaking the API. NVTT: Adds nvtt::nvtt_encode() and nvtt::EncodeSettings to the low-level API.NVTT: Adds toLinearFromXenonSrgb(), the inverse of toXenonSrgb().These allow HDR images to be converted to sRGB and back without significant information loss. NVTT: Adds unclamped sRGB transfer functions (toSrgbUnclamped() and toLinearFromSrgbUnclamped()).This allows NVTT Surface data to be used with your own custom CUDA kernels, without requiring a const_cast. NVTT: Adds nvtt::Surface::gpuDataMutable().In particular, this can be used to detect errors even when a function does not return bool.

NVTT now reports errors, warnings, and messages through each thread's message callback. NVTT: Adds nvtt::SetMessageCallback().

#Dds file plugin for photoshop windows#
Exporter: Modifies window creation to support Windows Sandbox and Remote Desktop.Exporter: Fixes a bug where BC7 was listed twice as an export format.Exporter: Fixes a bug where the blue component of tangent-space normals used the entire range instead of.Exporter: Statically links with runtime libraries to remove MSVC++ Runtime Library installation requirement.Exporter: Adds Ctrl-S and Ctrl-O shortcuts for Save and Open.Exporter: Adds linear-to-sRGB and sRGB-to-linear effects.Exporter: Adds support for volume textures and texture arrays.Preset files from the legacy plugin can also be loaded in the current plugin and standalone. Exporter: Adds ability to save and load settings in presets.


NVIDIA Texture Tools Exporter standalone showcasing a cube map reflection A new compression preview pane allows you to see how your image will be compressed in real-time, without having to write to disk. This exporter combines four texture tools in a single plugin and standalone application, including flexible and powerful support for cube maps, mipmaps, normal maps, transparency, and more than 130 import formats. The NVIDIA Texture Tools Exporter allows users to create highly compressed texture files - that stay small both on disk and in memory - directly from image sources using NVIDIA’s CUDA-accelerated Texture Tools 3.0 compressor technology.
